The Maiden Voyage



The Maiden is an A.I. controlled spaceship that has been infiltrated by Saboteurs who want nothing more than for its mission to fail. Players take on the role of an AI-bot, each having their own unique specialisms and quirks.

Your objective is to safely guide The Maiden and her crew of Scientists to their destination. You must avoid asteroids, deal with unexpected events, help the Scientists into stasis pods, protect against sabotage, visit planets to collect supplies, keep the ship in a good state of repair and ward off a second major attack by Humanity’s Saboteurs.

The success of the mission is in your hands…


The Maiden Voyage is a strategy game with a distinct layout that plays across 2 boards. When we set out designing The Maiden Voyage we wanted game play to be fully cooperative and as intuitive as possible. We also wanted to integrate Euro mechanisms with a strong theme giving every action, decision and event thematic value and meaning.

The Maiden Voyage utilises more traditional thematic mechanisms such as action and movement, variable player powers, random and story driven events and challenges then combines these with the more Euro mechanisms of hand and resource management. With a modular board and variable setup, there’s plenty of replay value and lots of fun for all the family.

If you’d like to read a summary about the game, you can download this overview. If you’re interested in playtesting, complete this form.

What do our Playtesters Think?

“Fun, easy-to-learn game play. I had more fun testing this unfinished game and giving feedback to the creator of the game, than I had playing a lot of the other games at the Expo.”  Ricki, Denmark

“A lot of nice flavour text that adds a lot of fun factor and ‘in the moment’ feeling. It will be easy to get players hooked.” Sasha, Denmark

“Good base mechanic and theme. Disaster management is always fun and the hardships of space lends itself well to the mechanics.” Daniel, Denmark

“I love playing it and having the honour of being part of the beta team – my group and I have enjoyed playing it – you saw our feedback – even now we talk about it.” Chris, UK

“We had a great time and really enjoyed playing The Maiden Voyage. It surprised us how much we did, not being into board games and Sci Fi. Thank you!” April, UK

“Great fun. Well balanced for a coop – we only just beat it!” Arthur, UK

“After a few turns the game is thoroughly straightforward. Good game theme and mechanics which work well together.” Michael, UK

“Interesting co-op game with lots of potential. Interesting theme utilising technology and lots of good optimistic science.” Seph, UK

“The game tells a vivid and unique story and each mechanism helps to move that story forward. 10/10” Anon, USA

Overview of Play

The Maiden Voyage is played over 2 boards – the Journey Board and the Ship Board with play occurring over two phases: The Player Phase where all players move and take actions and the Progression Phase where The Maiden’s journey progresses.

The Ship Board represents the ongoings inside the Maiden during its voyage and is where players move their AI-bot characters and take actions. The board is made up of 12 location tiles; 6 are used every game and 6 are randomly chosen from a stack of 12 tiles. Additionally there are 5 special locations which assist with tracking win and lose conditions.

The Journey board represents the path The Maiden takes through space to reach its destination. The positions of planets and asteroids are denoted by tokens and the Maiden must be guided to avoid asteroids and encounter at least 2 planets to gather supplies. During the Progression Phase, the Maiden automatically moves forward 1 space to indicate progress towards its destination. If it moves into the same space as a planet or asteroid the effect is resolved immediately.


Example Components

Note: These are all working drafts and unfinalised art. But to give you a taste of the game here’s some of the components. Most artwork is thanks to Mike Jessup and The Noun Project.

The Locations



The Decks




The AI-bots